Note: As of the August 29 2014 Web Audio API spec publication, this feature has been marked as deprecated, and is soon to be replaced by Audio Workers.
ScriptProcessorNode
接口允许使用javaScript生成、处理、分析音频. 它是一个 AudioNode
, 连接着两个缓冲区音频处理模块, 其中一个缓冲区包含输入音频数据,另外一个包含处理后的输出音频数据. 实现了 AudioProcessingEvent
接口的一个事件,每当输入缓冲区有新的数据时,事件将被发送到该对象,并且事件将在数据填充到输出缓冲区后结束.
The size of the input and output buffer are defined at the creation time, when the AudioContext.createScriptProcessor()
method is called (both are defined by AudioContext.createScriptProcessor()
's bufferSize
parameter). The buffer size must be a power of 2 between 256
and 16384
, that is 256
, 512
, 1024
, 2048
, 4096
, 8192
or 16384
. Small numbers lower the latency, but large number may be necessary to avoid audio breakup and glitches.
If the buffer size is not defined, which is recommended, the browser will pick one that its heuristic deems appropriate.
Number of inputs | 1 |
---|---|
Number of outputs | 1 |
Channel count mode | "max" |
Channel count | 2 (not used in the default count mode) |
Channel interpretation | "speakers" |
Properties
Inherits properties from its parent, AudioNode
.
ScriptProcessorNode.bufferSize
只读- Returns an integer representing both the input and output buffer size. Its value can be a power of 2 value in the range
256
–16384
.
Event handlers
ScriptProcessorNode.onaudioprocess
- Represents the
EventHandler
to be called.
Methods
No specific methods; inherits methods from its parent, AudioNode
.
Example
The following example shows basic usage of a ScriptProcessorNode
to take a track loaded via AudioContext.decodeAudioData
, process it, adding a bit of white noise to each audio sample of the input track (buffer) and play it through the AudioDestinationNode
. For each channel and each sample frame, the scriptNode.onaudioprocess
function takes the associated audioProcessingEvent
and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case.
Note: For a full working example, see our script-processor-node github repo (also view the source code.)
var myScript = document.querySelector('script'); var myPre = document.querySelector('pre'); var playButton = document.querySelector('button'); // Create AudioContext and buffer source var audioCtx = new AudioContext(); source = audioCtx.createBufferSource(); // Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1); console.log(scriptNode.bufferSize); // load in an audio track via XHR and decodeAudioData function getData() { request = new XMLHttpRequest(); request.open('GET', 'viper.ogg', true); request.responseType = 'arraybuffer'; request.onload = function() { var audioData = request.response; audioCtx.decodeAudioData(audioData, function(buffer) { myBuffer = buffer; source.buffer = myBuffer; }, function(e){"Error with decoding audio data" + e.err}); } request.send(); } // Give the node a function to process audio events scriptNode.onaudioprocess = function(audioProcessingEvent) { // The input buffer is the song we loaded earlier var inputBuffer = audioProcessingEvent.inputBuffer; // The output buffer contains the samples that will be modified and played var outputBuffer = audioProcessingEvent.outputBuffer; // Loop through the output channels (in this case there is only one) for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { var inputData = inputBuffer.getChannelData(channel); var outputData = outputBuffer.getChannelData(channel); // Loop through the 4096 samples for (var sample = 0; sample < inputBuffer.length; sample++) { // make output equal to the same as the input outputData[sample] = inputData[sample]; // add noise to each output sample outputData[sample] += ((Math.random() * 2) - 1) * 0.2; } } } getData(); // wire up play button playButton.onclick = function() { source.connect(scriptNode); scriptNode.connect(audioCtx.destination); source.start(); } // When the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptNode); scriptNode.disconnect(audioCtx.destination); }
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API ScriptProcessorNode |
Working Draft |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | 14 webkit | (Yes) | 25 (25) | 未实现 | 15 webkit 22 (unprefixed) |
6 webkit |
Feature | Android | Chrome | Edge | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|---|
Basic support | 未实现 | 28 webkit | (Yes) | 25.0 (25) | 1.2 | 未实现 | 未实现 | 6 webkit |