AudioBufferSourceNode
接口代表一个由存储器中的音频数据组成的音频源,它通过AudioBuffer
来进行存储. 它是一个AudioNode
.
AudioBufferSourceNode
没有输入却有一个输出. The number of channels in the output corresponds to the number of channels of the AudioBuffer
that is set to the AudioBufferSourceNode.buffer
property. If there is no buffer set—that is, if the attribute's value is NULL
—the output contains one channel consisting of silence. An AudioBufferSourceNode
只能被播放一次; 也就是说, AudioBufferSourceNode.start()
只允许执行一次. 如果声音需要再播放一次, 那么就需要再创建一个 AudioBufferSourceNode
. Those nodes are cheap to create, and AudioBuffer
s can be reused across plays. It is often said that AudioBufferSourceNode
s have to be used in a "fire and forget" fashion: once it has been started, all references to the node can be dropped, and it will be garbage-collected automatically.
多次调用 AudioBufferSourceNode.stop()
是允许的. 最近一次的调用将替换上一次的调用, granted the AudioBufferSourceNode
has not already reached the end of the buffer.
输入数量 | 0 |
---|---|
输出数量 | 1 |
频道数量 | 由相关的 AudioBuffer 定义 |
属性
从父级的 AudioNode
继承属性.
AudioBufferSourceNode.buffer
- Is an
AudioBuffer
that defines the audio asset to be played, or when set to the valuenull
, defines a single channel of silence. AudioBufferSourceNode.detune
- Is a k-rate
AudioParam
representing detuning of oscillation in cents. Its default value is0
. AudioBufferSourceNode.loop
- Is a Boolean attribute indicating if the audio asset must be replayed when the end of the
AudioBuffer
is reached. Its default value isfalse
. AudioBufferSourceNode.loopStart
- Is a double value indicating, in seconds, where in the
AudioBuffer
the restart of the play must happen. Its default value is0
. AudioBufferSourceNode.loopEnd
- Is a double value indicating, in seconds, where in the
AudioBuffer
the replay of the play must stop (and eventually loop again). Its default value is0
. AudioBufferSourceNode.playbackRate
- Is an a-rate
AudioParam
that defines the speed factor at which the audio asset will be played. Since no pitch correction is applied on the output, this can be used to change the pitch of the sample.
事件
AudioBufferSourceNode.onended
- Is an
EventHandler
containing the callback associated with theended
event.
方法
从父级的 AudioNode
继承方法.
AudioBufferSourceNode.start()
- Schedules the start of the playback of the audio asset.
AudioBufferSourceNode.stop()
- Schedules the end of the playback of an audio asset.
例子
在这个例子中, 我们将会创建一个2秒的缓冲器,并用白噪音填充它, 然后通过AudioBufferSourceNode
来播放它. 注释里说明了它的功能.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var button = document.querySelector('button'); var pre = document.querySelector('pre'); var myScript = document.querySelector('script'); pre.innerHTML = myScript.innerHTML; // Stereo var channels = 2; // Create an empty two-second stereo buffer at the // sample rate of the AudioContext var frameCount = audioCtx.sampleRate * 2.0; var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); button.onclick = function() { // Fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data var nowBuffering = myArrayBuffer.getChannelData(channel); for (var i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source.connect(audioCtx.destination); // start the source playing source.start(); }
注意: 音频数据解码的例子请查看 AudioContext.decodeAudioData
页面.
规范
Specification | Status | Comment |
---|---|---|
Web Audio API AudioBufferSourceNode |
Working Draft |
浏览器兼容性
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 14 webkit[1] | 23.0 (23.0) | 未实现 | 15 webkit 22 |
6 webkit |
detune property |
(Yes) | 40.0 (40.0) | 未实现 | ? | ? |
Feature | Android | Chrome | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | 未实现 | 28 webkit[1] | 25.0 (25.0) | 1.2 | 未实现 | 未实现 | 6 webkit |
detune property |
未实现 | (Yes) | (Yes) | (Yes) | 未实现 | 未实现 | ? |
[1] As of Chrome 42.0 setting AudioBufferSourceNode.buffer more than once is deprecated. A deprecation message is displayed if the buffer attribute is assigned more than once.