Animation.pause()

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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The pause() method of the Web Animations API's Animation interface suspends playback of the animation.

Syntax

animation.pause();

Parameters

None.

Return value

None.

Exceptions

InvalidStateError
The animation's currentTime is unresolved (for example, if it's never been played or isn't currently playing) and the end time of the animation is positive infinity.

Throws an InvalidStateError if the animation's currentTime is unresolved (perhaps it hasn't started playing yet) and the end time of the animation is positive infinity.

Example

Animation.pause() is used many times in the Alice in Web Animations API Land Growing/Shrinking Alice Game, largely because animations created with the Element.animate() method immediately start playing and must be paused manually if you want to avoid that:

// animation of the cupcake slowly getting eaten up
var nommingCake = document.getElementById('eat-me_sprite').animate(
[
  { transform: 'translateY(0)' },
  { transform: 'translateY(-80%)' }   
], {
  fill: 'forwards',
  easing: 'steps(4, end)',
  duration: aliceChange.effect.timing.duration / 2
});
// doesn't actually need to be eaten until a click event, so pause it initially:
nommingCake.pause();

Additionally, when resetting :

// An all-purpose function to pause the animations on Alice, the cupcake, and the bottle that reads "drink me."
var stopPlayingAlice = function() {
  aliceChange.pause();
  nommingCake.pause();
  drinking.pause();
};
// When the user releases the cupcake or the bottle, pause the animations.
cake.addEventListener("mouseup", stopPlayingAlice, false);
bottle.addEventListener("mouseup", stopPlayingAlice, false);

Specifications

Specification Status Comment
Web Animations
The definition of 'play()' in that specification.
Working Draft  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 39.0 48 (48)[1] No support No support No support
Feature Android Android Webview Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile Chrome for Android
Basic support No support 39.0 48.0 (48)[1] No support No support No support 39.0

[1] The Web Animations API is only enabled by default in Firefox Developer Edition and Nightly builds. You can enable it in beta and release builds by setting the preference dom.animations-api.core.enabled to true, and can disable it in any Firefox version by setting this preference to false.

See also

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