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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The Element interface's animate() method is a shortcut method which creates a new Animation, applies it to the element, then plays the animation. It returns the created Animation object instance.
Elements can have multiple animations applied to them. You can get a list of the animations that affect an element by calling Element.getAnimations().
Syntax
var animation = element.animate(keyframes, options);
Parameters
keyframesoptions- Either an integer representing the animation's duration (in milliseconds), or an Object containing one or more timing properties:
-
id Optional- A property unique to
animate(): aDOMStringwith which to reference the animation.
delayOptional- The number of milliseconds to delay the start of the animation. Defaults to 0.
directionOptional- Whether the animation runs forwards (
normal), backwards (reverse), switches direction after each iteration (alternate), or runs backwards and switches direction after each iteration (alternate-reverse). Defaults to"normal". durationOptional- The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. Although this is technically optional, keep in mind that your animation will not run if this value is 0.
easingOptional- The rate of the animation's change over time. Accepts the pre-defined values
"linear","ease","ease-in","ease-out", and"ease-in-out", or a custom"cubic-bezier"value like"cubic-bezier(0.42, 0, 0.58, 1)". Defaults to"linear". endDelayOptional- The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to 0.
fillOptional- Dictates whether the animation's effects should be reflected by the element(s) prior to playing (
"backwards"), retained after the animation has completed playing ("forwards"), orboth. Defaults to"none". iterationStartOptional- Describes at what point in the iteration the animation should start. 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to 0.0.
iterationsOptional- The number of times the animation should repeat. Defaults to
1, and can also take a value ofInfinityto make it repeat for as long as the element exists.
Future Options
The following options are currently not shipped anywhere, but will be added in the near future.
composite Optional- Determines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to
replace.adddictates an additive effect, where each successive iteration builds on the last. For instance withtransform, atranslateX(-200px)would not override an earlierrotate(20deg)value but result intranslateX(-200px) rotate(20deg).accumulateis similar but a little smarter:blur(2)andblur(5)becomeblur(7), notblur(2) blur(5).replaceoverwrites the previous value with the new one.
iterationComposite Optional- Determines how values build from iteration to iteration in this animation. Can be set to
accumulateorreplace(see above). Defaults toreplace. spacing Optional- Determines how keyframes without temporal offsets should be distributed during the animation's duration. Defaults to
distribute.distributepositions keyframes so that the difference between subsequent keyframe offsets are equal, that is to say, without any offsets, it will equally distribute the keyframes across play time.pacedpositions keyframes so that the distance between subsequent values of a specified paced property are equal, that is to say, keyframes are spaced further apart the greater the difference in their property values.
Return value
Returns an Animation.
Example
In the demo Down the Rabbit Hole (with the Web Animation API), we use the convenient animate() method to immediately create and play an animation on the #tunnel element to make it flow upwards, infinitely. Notice the array of objects passed as keyframes and also the timing options block.
document.getElementById("tunnel").animate([
// keyframes
{ transform: 'translateY(0px)' },
{ transform: 'translateY(-300px)' }
], {
// timing options
duration: 1000,
iterations: Infinity
});
Specifications
| Specification | Status | Comment |
|---|---|---|
| Web Animations The definition of 'animate()' in that specification. |
Working Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | 36 | No support | 48.0 (48.0) | No support | 23 | ? |
id option |
50.0 | No support | 48.0 (48.0) | No support | 37 | ? |
composite, iterationComposite, and spacing options |
No support | No support | No support | No support | No support | No support |
| Feature | Android | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|---|
| Basic support | ? | 39.0 | 39.0 | 48.0 (48.0) | ? | ? | ? | ? |
id option |
No support | 50.0 | 50.0 | 48.0 (48.0) | ? | ? | ? | ? |
composite, iterationComposite, and spacing options |
No support | No support | No support | No support | No support | No support | No support | No support |