我们的志愿者还没有将这篇文章翻译为 中文 (简体)。加入我们帮助完成翻译!
您也可以阅读此文章的English (US)版。
The WEBGL_debug_shaders
extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.
This extension is not directly available to web sites as the way of how the shader is translated may uncover personally-identifiable information to the web page about the kind of graphics card in the user's computer.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: Depending on the privacy settings of the browser, this extension might only be available to privileged contexts.
This extension is available to both, WebGL1 and WebGL2 contexts.
Methods
WEBGL_debug_shaders.getTranslatedShaderSource()
- Returns the translated shader source.
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_debug_shaders The definition of 'WEBGL_debug_shaders' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | ? | 47 | (No) | ? | ? | ? | ? |
1. The extension is activated by default to privileged contexts (chrome context).
2. From version 30.0, this feature is behind the webgl.enable-privileged-extensions
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.