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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The VRLayerInit
interface (dictionary) of the WebVR API represents a content layer (an HTMLCanvasElement
or OffscreenCanvas
) that you want to present in a VR display.
You can retrieve VRLayerInit
objects using VRDisplay.getLayers()
, and present them using the VRDisplay.requestPresent()
method.
Properties
VRLayerInit.leftBounds
- Defines the left texture bounds of the canvas whose contents will be presented by the
VRDisplay
. VRLayerInit.rightBounds
- Defines the right texture bounds of the canvas whose contents will be presented by the
VRDisplay
. VRLayerInit.source
- Defines the canvas whose contents will be presented by the
VRDisplay
whenVRDisplay.submitFrame()
is called.
Examples
// currently returns an empty array var layers = vrDisplay.getLayers(); if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { vrDisplay.requestPresent([{ source: canvas }]).then(function() { console.log('Presenting to WebVR display'); // Here it returns an array of VRLayerInit objects var layers = vrDisplay.getLayers(); ... }); }); } }); }
VRLayerInit
objects look something like this:
{ leftBounds : [ ... ], rightBounds: [ ... ], source: canvasReference }
Note: The canvasReference
refers to the <canvas>
element itself, not the WebGL context associated with the canvas. The other two members are arrays
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'VRLayerInit' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
leftBounds | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
rightBounds | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
source | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
leftBounds | No | (Yes)4 | ? | ? | No | ? | ? |
rightBounds | No | (Yes)4 | ? | ? | No | ? | ? |
source | No | (Yes)4 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. , this feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
4. Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.