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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
Deprecated
This feature has been removed from the Web standards. Though some browsers may still support it, it is in the process of being dropped. Avoid using it and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The VRFieldOfView
interface of the WebVR API represents a field of view defined by 4 different degree values describing the view from a center point.
Properties
VRFieldOfView.upDegrees
Read only- The number of degrees upwards that the field of view extends in.
VRFieldOfView.rightDegrees
Read only- The number of degrees to the right that the field of view extends in.
VRFieldOfView.downDegrees
Read only- The number of degrees downwards that the field of view extends in.
VRFieldOfView.leftDegrees
Read only- The number of degrees to the left that the field of view extends in.
Examples
var info = document.querySelector('p'); var list = document.querySelector('ul'); var vrDisplay; if(navigator.getVRDisplays) { reportFieldOfView(); } else { info.textContent = 'WebVR API not supported by this browser.' } function reportFieldOfView() { navigator.getVRDisplays().then(function(displays) { vrDisplay = displays[0]; var lEye = vrDisplay.getEyeParameters('left'); var rEye = vrDisplay.getEyeParameters('right'); // lEye and rEye are VREyeParameters objects var lFOV = lEye.fieldOfView; var rFOV = rEye.fieldOfView; // lFOV and rFOV are VRFieldOfView objects var listitem1 = document.createElement('li'); var listitem2 = document.createElement('li'); listitem1.innerHTML = '<strong>Left eye parameters</strong>' + '<br>Offset: ' + lEye.offset + '<br>Render width: ' + lEye.renderWidth + '<br>Render height: ' + lEye.renderHeight + '<br>Up degrees: ' + lFOV.upDegrees + '<br>Right degrees: ' + lFOV.rightDegrees + '<br>Down degrees: ' + lFOV.downDegrees + '<br>Left degrees: ' + lFOV.leftDegrees listitem2.innerHTML = '<strong>Right eye parameters</strong>' + '<br>Offset: ' + rEye.offset + '<br>Render width: ' + rEye.renderWidth + '<br>Render height: ' + rEye.renderHeight + '<br>Up degrees: ' + rFOV.upDegrees + '<br>Right degrees: ' + rFOV.rightDegrees + '<br>Down degrees: ' + rFOV.downDegrees + '<br>Left degrees: ' + rFOV.leftDegrees list.appendChild(listitem1); list.appendChild(listitem2); }); }
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'VRFieldOfView' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
downDegrees | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
leftDegrees | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
rightDegrees | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
upDegrees | (Yes)1 2 | (Yes) | 553 | No | ? | ? |
VRFieldOfView | No | No | No | No | ? | ? |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
downDegrees | No | (Yes)4 | ? | ? | No | ? | ? |
leftDegrees | No | (Yes)4 | ? | ? | No | ? | ? |
rightDegrees | No | (Yes)4 | ? | ? | No | ? | ? |
upDegrees | No | (Yes)4 | ? | ? | No | ? | ? |
VRFieldOfView | No | No | No | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. , this feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
4. Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.